I haven't talked about Project Pisces (my next story project) in a long time, mostly because I felt like I hit a bit of a wall on it awhile back; the task of learning how to code with Unity proved to be a bit much for me to handle, and I didn't think I could truly dive deeply into it until I finished Devan's Devas.
Well that might change, as I've discovered a game engine called, "Twine". It's basically an interactive visual novel creator with some (very) light programing involved. I still need to look over some of the features, but it seems like it might have just enough to be able to tell the story of Pisces close to what I envisioned (the software is free to download from over here).
The downside is, I won't be able to give the ability to free roam the story's environment like I intended. Instead, you would only be able to move around via buttons or text commands. That's definitely something I would be very sad to cut from the final product.
Looking back though, my original plan was prooobably waaay too ambitious for me, especially with it being my first ever videogame project. With the change in game engine, that would cut the time learning and developing the game in half, and I think that might be worth it for that alone.
I haven't decided for certain, but if nothing else, Twine could serve as a fantastic planning tool to eventually be converted into a Unity project if I decide that Twine is too limiting. I might try constructing a demo of my story's early moments in Twine sometime this year and see how it works (assuming I'll have time for it).